The nmc horizon report: 2012 k-12 edition, examines emerging technologies for their potential impact on and use in teaching, learning, and creative inquiry within the environment of pre-college education. Game-based learning and personal learning environments are seen in the second horizon of two to three years;

What is on the five-year horizon for k-12 schools worldwide? Which trends and technologies will drive educational change? What are the challenges that we consider as solvable or difficult to overcome, … The report emphasizes the importance of these technologies in enhancing teaching and learning, particularly in pre-college education, and discusses trends and challenges surrounding their adoption. The second adoption horizon, two to three years out, is where we will begin to see widespread adoptions of two technologies that are experiencing growing interest within k-12 education: Game-based learning and learning analytics are seen in the second horizon of two to three years; Gesture-based computing and the internet of things are seen emerging in the third horizon of four to …

The second adoption horizon, two to three years out, is where we will begin to see widespread adoptions of two technologies that are experiencing growing interest within k-12 education: Game-based learning and learning analytics are seen in the second horizon of two to three years; Gesture-based computing and the internet of things are seen emerging in the third horizon of four to … Co-produced by eli and nmc each year, the horizon report describes six areas of emerging technology that will have significant impact on higher education and creative expression over the … The nmc horizon report: 2012 k-12 edition, examines emerging technologies for their potential impact on and use in teaching, learning, and creative inquiry within the environment of pre-college …

2012 k-12 edition, examines emerging technologies for their potential impact on and use in teaching, learning, and creative inquiry within the environment of pre-college …